Treat the ballot as current
The available spaces and conditions can rotate. A remembered map list can become incomplete when the game changes, so read the options in the live lobby rather than treating an old roster as authoritative. Once a vote locks, share the displayed name with teammates and identify a few visible landmarks.
Separate the map from its condition. A map is the space and its geometry; a condition changes the round played there. A cramped doorway can be difficult even in a normal round, while extra dogs can raise pressure on a more open layout.
Dog Day changes the risk
The reviewed game guide describes Dog Day as adding extra dogs. That makes it a harder choice for a new team, a coin-farming round, or a group coordinating a Juggernaut attempt. Consider the squad’s goal before voting rather than choosing the most difficult tile by reflex.
Dog Day is described as a vote modifier, not as a separate badge. Do not assume that every named condition is a map or that a more difficult vote automatically gives a better reward. Current UI and badge descriptions should settle a disagreement.
Make callouts teammates can use
Use the vote label plus a visible landmark and a threat: “Dog Day won; pack by the metal stair.” If you do not know an official room name, describe what you see. That is more useful than importing a nickname from a different experience.
After a round, note the vote label, where the pack entered, and which exit stayed clear. These personal observations help on a later rotation without pretending to be a complete atlas.
